If you keep going on despite the warning, and. Ive come to notice that when you keep invading city states, along with a few declarations of war against opposing civs, a warning first pops up that the city states are afraid of your belligerence. I tried not to make many assumptions about how much of this you already knew, so if you already knew most of this it might seem a little wind-baggy. Another scenario where you go into permanent war is when you have a tendency for belligerence. The lower right-hand button on the game set-up menu should now say START SCENARIO. You should see a little round clickable circle in the map-type field of the game set-up menu. This will take you back to the 'regular' set-up menu for modded games. Once you have selected the name of your map, click the BACK button at the bottom of the Advanced Set-Up menu. You want to look for the description you gave the map earlier in Worldbuilder. Once there you select the map you named earlier in worldbuilder. Once you're at the modded game set-up menu you have to click Advanced Set-Up. In-Game Community Hub: Compete with Civ players from all. City States will present a new diplomatic battleground on which the major powers of the world will vie for supremacy. You proceed to the modded games set-up screen from the mods menu by clicking NEXT in the mods menu and then SINGLE PLAYER, as I recall, and then SET-UP GAME. Sid Meiers Civilization® V is the fifth offering in the multi-award winning Civilization strategy game series featuring the famous just one more turn. When you start the game you still have to go through the MODS menu (as I recall) even if you do not actually want to use any mods with your map. In the WorldBuilder "Description'' menu give the map a name that will be easy for you to remember. You don't need to have anything else included with the map to make the game understand that the map is a scenario. None of this requires anything more than Worldbuilder itself. You need also to do so for city-states else they sometimes want to start next door to your starting position or next-door to one of the other major civs depending on whether the game decides a particular area is a 'sweet-spot' for civs and city-states to spawn at. You will also want to assign the othere civs starting points by specifying random player starts for all the other civs, or designating which civ will start in each of the player start positions you designate. The drop-down in Edit Plots is the one that says 'start position'. After you define the civs you want used in the scenario, you go back and use the Edit PLot tab to select Player1's starting position at whichever tile (plot) you wish to use. Am I missing something else I have to delete or am I doing something wrong? My intention is that I delete all unwanted city states, leaving only the desired ones, which means I can select 29 to spawn and the 29 will be the exact ones I want.You have to make the map a scenario by adding the civs you want used in the scenario (scenario editor menu in the middle upper area of the Worldbuilder taskbar). I've searched my directory for minor civs and those were all the references I've found. I go into Assets\DLC\Expansion2\Gameplay\XML\Civilizations\CIV5MinorCivilizations.xml This is what my mod does so far: So then I made my own mod to try to delete the city state from the xml files. The end result is I might only get 15-20 city states that I want out of the 30 total that I want because the database will pick ones that I don't want (no TSL in ynaemp) but they end up getting removed anyway by ynaemp scripts. Even though I can delete TSL starting locations in ynaemp and only have city states with TSL spawn, it seems as if the game engine will randomly pick from the 50 or so city states in the game database. One of my current dilemmas is I'm not able to figure out how to get ONLY certain city states to spawn. One of my goals is to space city states around the world so the AI can't mass expand at will (but still able to colonize, go to new world and settle, etc) and also, for the major European powers, have enough space to play so there is a "balance of power" in Europe. My goal is to make my own collection of mods that will allow me to play with a fairly balanced and realistic European focused game. I'm playing with a TSL map in the ynaemp mod. I have a question that I haven't quite been able to figure out about making specific city states spawn.
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